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CGI & 3D
Beverage CGI Workflow in C4D & Photoshop
Learn the product workflow every major commercial studio has already embraced
Own it
$ 149
Yours permanently. Includes every download, working file and asset that ships with the course.
Get everything
$199/year
Renews annually. Cancel anytime before renewal from your account.
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42 lessons
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11h 13m runtime
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186 assets included
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EN closed captions
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ES subtitles
- Photoshop
- Cinema 4D
- C4D
- Redshift
Overview
FUTUREPROOF YOUR BUSINESS
AN ASSET FOR PHOTOGRAPHERS
0:42
2:22What you’ll learn
- 01 Set up Redshift render settings and AOVs for product work
- 02 Merge multiple client models into one composed scene
- 03 Light with dome and area lights for studio-grade reflections
- 04 Design bottle and packaging UV textures in Photoshop
- 05 Rebuild a beauty render from passes and grade it in Camera Raw
Curriculum
42 lessons · 11h 13m·8 chapters
01 Trailers
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01
Commercial Beverage Workflow CGI Trailer
1m
This course will make you comfortable with modelling, lighting, animation, and many other important topics for 3D Motion Design.
02 1 - Getting Started
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01
Welcome To Commercial Beverage Workflow In CGI
12m
Watch the tutorial & prepare to learn from professional CGI artist Dustin Valkema about the Commercial Beverage Workflow.
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02
Examining Our 3D Models In Cinema 4D
20m
Let’s scan model for shading issues that might be caused by a common problem. Before continuing we’ll examine models received from Geoff.
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03
How To Create Our Render Settings And File Setup
10m
Welcome to beverages in CGI, redshift render settings, and file setup. Dustin shows us the entire process in this project-based tutorial.
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04
Preparing Our Redshift AOV’s
11m
While we’re using Redshift, the fundamentals of this video will carrying up our Redshift AOVs or Render Passes.
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05
Product - The Roadmap
4m
The product project roadmap and all the details need to bring the project to completion. Watch this video to maximize the learnings.
03 2 - Building Our Composition
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01
Merging Multiple 3D Models Into One Cinema 4D Project
11m
Find out how various merging models in the current scene work with the merge. Here you will learn to clean up the scene.
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02
Creating Our Redshift Camera And Set Assets
15m
It’s time to set up the Redshift camera and construct any tiny objects we might need for compositional elements.
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03
Creating Our In-Camera Composition
26m
We’ll learn how to use the Redshift camera to design our in-camera composition and identify ways to add visual appeal to our picture.
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04
First 3D Composition Assignment
2m
Get your first 3D composition assignment. It is crucial for you to understand the practical application of CGI.
04 3 - Lighting Our Environment
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01
How To Create Ambient Lighting And Reflections Using Redshift Dome Lights
11m
Know a simple technique to see how the scene responds to lighting is to create a redshift material for a basis to examine illumination.
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02
Creating A Studio Lighting Base With Redshift Area lights
24m
The Redshift Area Light is used to introduce studio lighting to the scene. This course is packed with thousands of learning points.
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03
First 3D Lighting Assignment
2m
It is the time for homework. Dustin challenges students with an assignment to create their lighting environment for their composition.
05 4 - Applying Materials
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01
How To Create The Bottle UV Texture Design In Photoshop
43m
In this lesson, Dustin demonstrates how to use Photoshop to create a bottle texture design using the supplied design elements.
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02
Bottle Texture Design Assignment
6m
Dustin gives you an assignment. You must create your custom bottle and cap design and your bottle displacement map in the assignment.
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03
Creating Glass Details Using Roughness And Normals
22m
The Cinema 4D portion of this video teaches you how to take your renders and use common composite retouching techniques in Photoshop.
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04
Using The Displacement Blender Node For Our Glass
16m
Displacement maps are used to refine the glass surface. Here Dustin discusses how to displace glass using the displacement blender node.
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05
Placing Logos On The Bottle With Material Blender
18m
Dustin walks us through how to add logos to our bottle using the material blender node.Learn to create an amazing looking glass beverage
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06
How To Add Different Materials To Your Bottle Cap Using Selections
14m
Learn to create the cap logo and metal material from Dustin. And also to apply two different materials to an object using selections.
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07
Creating 3D Liquid With CGI Bubbles Using The Cloner Object
16m
In this video, Dustin discusses creating bubbles inside the carbonated liquid using the cloner object and Redshift material.
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08
Experimenting With Droplets Using The Cloner Object And Textures
33m
Commercial beverage images often have condensation and ice chips, Dustin explores how to make them. Watch the tutorial to know more.
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09
How To Adjust Your Lighting With Materials Applied
12m
Here, Dustin demonstrates how to make a glass beverage that looks realistic. Learn logo placement, stacking materials, product lighting,
06 5 - The Carrier Material Creation
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01
How To Create The Box UV Texture Design In Photoshop
32m
In this video, you will understand how UVs are laid out before moving into designing packaging, which will help you design placement.
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02
Package Texture Design Assignment
3m
Dustin challenges students to create their box design using methods taught in the previous training.Design packaging for the carrier.
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03
Creating Our Base Carboard Material For The Box
10m
In this video of creating our base carboard material for the box. Here in this video, you will learn to add design elements.
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04
Applying Our Design To The Box Using Selections
17m
Dustin demonstrates how he adds design elements to product box in this tutorial. Learn what a bump map is and how to apply it to a material.
07 6 - Render & Post-Production
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01
Tactical Pause And Rendering Our Beverage Image
39m
In this video, you’ll see this process in Rendering the image. You’ll be introduced to various ways of thinking and problem-solving.
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02
Organizing Our 3D Render Passes In Photoshop
13m
Dustin demonstrates how he prefers to arrange his Photoshop files. Then, view his approaches to thinking and solving problems.
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03
How To Build A Bloom And Glare Pass Using Blend Modes
5m
Want to know how to create a blend mode-based Bloom & Glare pass? Keep in mind that you should add bloom & glare on top of your composite.
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04
Rebuilding A Beauty Render In Photoshop Using Redshift AOV’s
5m
You will discover how to examine your render passes and comprehend how each can affect the rendered image in this video.
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05
How To Create Localized Adjustments To Our Bev Composite Using AOV Mattes
36m
\We can see Dustin’s compositing procedure in this video as he makes local adjustments with the aid of masks and other Photoshop tools.
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06
Color Grading Our Bev Render Using Camera Raw In Photoshop
19m
Inspecting the image before color grading is crucial since it reveals the places that require retouching as part of the workflow.
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07
How To Convert Your Render To SRGB And Export Your Image
7m
In this video, Dustin discusses converting your render to SRGB and exporting your images. He shows us the entire process in this tutorial.
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08
Bev Post Production Assignment
1m
Hey! It’s assignment time, so utilise it to your full advantage to learn and put almost everything you’ve learned up to this point to use.
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09
Feedback CGI Beverage Creativa
17m
Here Gary Martin critiques a CGI image created by Dustin. Check out his method and suggestions for developing CGI for beverages.
08 7 - Rebuild Post Art Direction
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01
Fixing Camera Composition Adjustments & Base Materials
21m
You will learn from the knowledgeable Dustin Valkema how to correct camera composition adjustments and base materials in this tutorial.
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02
Making The Box Model Imperfect
21m
In this video, you will learn how to add imperfections to the box using simple methods. Learn to put slight bends in your items.
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03
Adding Box and Bottle Material Imperfections
22m
Using various maps & nodes, Dustin adds imperfections to bottle’s surface. Dustin keeps fiddling with box & assembling bottle’s components.
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04
Lighting Adjustment
28m
The lighting needs to be rearranged & modified due to all the composition and material changes. Watch the tutorial and learn how to do that.
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05
Adjusting our AOVs & Render
12m
Selecting the proper AOVs and render passes gives you flexibility in post-production. Check out to make adjustments in the AOVs.
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06
Post Production On New Image
35m
Once the renderings are complete, it’s time to import the finished image into Photoshop for post-production and image retouching.
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07
Bev Project Outro
2m
To give you the confidence you need to begin working on your projects, Dustin explains what we have learned from the CGI.
Before & after
Your instructor
Dustin Valkema
3D Artist & CGI Director
Questions

