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Modélisation 3D
Introduction à la modélisation 3D dans C4D
Learn the basics of 3D modeling so you can create whatever you can dream up
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€111,95
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48 lessons
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8h 3m runtime
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36 assets included
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EN closed captions
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ES subtitles
- C4D
Overview
Allez plus loin dans votre narration
APPRENEZ À CONSTRUIRE DES ACCESSOIRES 3D
0:48
2:22What you’ll learn
- 01 Work a modeller's workspace and the UV edit layout
- 02 Model a bottle with extrude, loop cut and edge dissolve
- 03 Build a cap using symmetry, cloners and spline wrap
- 04 Add holding edges and subdivision surface correctly
- 05 Unwrap, pack and export UVs for texturing in Photoshop
Curriculum
48 lessons · 8h 3m·5 chapters
01 Trailers
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01
Intro To 3D Modeling Trailer
1m
In this tutorial, you can watch an expert 3D modeler, Geoff Devries, explaining the details of 3D modeling to create stunning images.
02 1 - Introduction
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01
Introduction To A Modelers Workspace
2m
Opening up C4D for the first time and switching over into the Model workspace via the drop-down. Watch & learn best 3D modeling practices.
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02
A Few Modeling Tools & Their Uses
11m
A review and usage of modeling tools found in Cinema 4D. Watch the tutorial to learn best 3D modeling practices.
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03
The C4D BP - UV Edit Workspace
4m
Get concise information about the "BP - UV Edit" Workspace in Cinema 4D from the professional in this tutorial.
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04
UV Unwrapping Tools & Their Functions
10m
Geoff will help you unwrap the UV tools and explain how they work. To understand everything from him easily, watch through to the end.
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05
The Project Resources And Assignment
4m
Watch the tutorial to uncover the assignment and the resources with the professional Geoff Devries in this video.
03 2 - Modeling The Bottle
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01
Configuring Viewports For Reference Images
7m
Now that you know the project and the assets we will use, import our first image into C4D as a backdrop item so we can model on top of it.
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02
Creating The Basic Form With Extrude And Loop Cut
13m
Watch this tutorial as our expert Geoff starts to take on the object’s basic form using extrude and loop cuts.
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03
Creating Thickness With Extrude
10m
Geoff continues to work with the extrude tool to add thickness to the object. Watch & learn best 3D modeling practices.
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04
Cleaning Up The Model Using Edge Dissolve
8m
Using edge dissolve Geoff forms the geometry to be more realistic for the form it is taking. Watch & learn best 3D modeling practices.
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05
Adding Subdivision Surface
3m
Using subdivision surface to smooth model. Learn how to add a subdivisoin surface. Watch & learn best 3D modeling practices.
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06
Creating Holding Edges For Subdivision Surface With Loop Cut
15m
Comprehend how to alter geometry using holding edges or loops by watching this tutorial by the professional Geoff DeVries.
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07
Copying The Inner Bottle Geometry To Make Liquid
7m
Choose the inner bottle shape and duplicate it into its mesh layer after adding holding edges, then use a Close Polygon Hole to close.
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08
UV Unwrapping The Bottle
13m
Witness holding edges inserted, selecting the inner bottle geometry & copying it into its own mesh layer. Learn best 3D modeling practices.
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09
UV Island Packing And Organization
5m
Learn how pack the UVs in preparation for texturing. Watch the tutorial & learn best 3D modeling in C4D practices.
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10
Exporting UVs For Photoshop
5m
Find out about outline polygons technique, which makes it possible to see mesh clearly for exact placement. Know how to bake UV texture.
04 3 - Modeling The Cap
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01
Creating The First Cap Segment Using Symmetry - Math With Edges
27m
Watch the tutorial to understand how maths can help you with CGI modeling. Stay tuned for interesting CGI modeling tutorial.
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02
Creating An Array Using A Cloner And Connect Object
10m
Understand scene organization, connect & cloner objects for creating multiple instances of singular object. Watch & learn more.
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03
Using A Spline Wrap To Bend The Cap Border
8m
Watch & learn as Geoff demonstrates how to use a spline wrap to bend the cap border of a Cinema 4D object in this tutorial.
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04
Forming The Border Using A Taper Object
10m
Adjust the cap border’s taper to suit the bottle properly by comparing it to our bottle model while using an item with a taper.
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05
Readjusting And Tweaking The Border Geometry
7m
Watch Geoff readjust and tweak the border geometry in this video. Learn valuable tips from his process and make your workflow efficient.
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06
Creating The Top Of The Cap - Math With Edges
9m
Learn how to create a plane with 42 edges on the width and height that fits the cap hole in this video from a professional.
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07
Welding In The Top Of The Cap
12m
Using Stitch and Sew select the matching edges to weld the top. Watch & learn best 3D modeling practices from Geoff DeVries.
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08
Adding Thickness Using Cloth Surface
3m
Learn how to add and inspect subdivision surface to maintain form. Watch the tutorial to learn best 3D modeling practices.
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09
Adding Subdivision Surface
5m
In this tutorial, learn how to add subdivision surface to the cap to hold the form. Watch & learn the best 3D modeling practices.
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10
Creating Holding Edges For Subdivision Surface Using Bevel
7m
Using the bevel tool we will add edges around the bottom of cap to help hold its form. Watch the tutorial to learn nuances of bevel tool.
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11
UV Unwrapping The Cap
17m
Using pelt unwrapping to separate top and bottom surfaces, the projection map each one and relax. Watch the tutorial for more information.
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12
UV Island Packing And Organization
7m
Taking our two islands moving one out of 0,1 space and centering the other for texture placement. Learn the best 3D modeling practices.
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13
Exporting UVs For Photoshop
7m
Learn about exporting UVs for proper use in photoshop post-production. Watch & learn the best 3D modeling practices.
05 4 - Modeling The Bottle Packaging
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01
Configuring Viewports For Reference Images
9m
Loading trimmed reference images & sizing them using a cube primitive the size of our product. Watch & learn best 3D modeling practices.
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02
Creating Basic Form Of The Body Using Symmetry
8m
Watch the tutorial to understand how to create basic form of body using symmetry and cube primitive in Cinema 4D.
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03
Creating Basic Form Of The Handle Using Symmetry
25m
Watch Geoff DeVries’ tutorial to see how to use symmetry to build simple handle forms. Watch and learn more about 3D modelling.
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04
Creating Basic Form Of The Bottle Divider Using Symmetry
8m
To reflect and weld the form, learn to add symmetry at the last end. Learn the greatest 3D modeling techniques by following Geoff.
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05
Creating Basic Form Of The Bottom Of The Packaging Using Symmetry
6m
Plane primitives create the bottom of the packaging. Extrude creates the and ties together. Watch the tutorial & learn how.
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06
Adding The Carry Handle Opening Using Line Cut
21m
Watch this video as the expert tries to incorporate the opening for fingers present in the handle area of the carry package in real life.
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07
Adding Thickness Using Extrude
18m
Understand from the expert in this video how to add thickness to the portions we’ve already built using extrude.
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08
UV Unwrapping The Body
16m
Learn projection mapping, pelt mapping, welding, and aligning UV islands to unwrap and create UVs. Watch the tutorial to learn more.
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09
UV Unwrapping The Handle
12m
A quick technique to separate a piece of UV and put it together as needed is to use UV projection and a welding tool.
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10
UV Unwrapping The Bottle Divider
15m
Projection mapping is used to unwrap, while weld relaxes UV islands. Watch the tutorial for more 3D modelling practices.
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11
UV Unwrapping The Bottom
6m
Watch UV unwrapping the bottom tutorial to observe how to deal with the problems arising with UVs and make the process less painful.
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12
Adding Subdivision Surface
5m
Watch the tutorial to witness the best CGI modeling practices for a great image. Learn how to add a subdivision surface.
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13
Creating Holding Edges For Subdivision Surface Using Loop Cut and Bevel
42m
We’re doing this a little backwards because traditionally we’d add holding edges first, then unwrap our model.
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14
Merging Symmetry Objects
4m
The use of loop cuts and holding edges help merge the symmetry of the model. Watch the tutorial & learn about 3D modeling.
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15
Fixing Mirrored UVs
15m
After merging our Symmetry objects, in this video, we now have UVs that are backward on half of our model and overlap.
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16
Making And Applying A Material To Check UV Scale
4m
When packing UVs, you may want to be able to manually manipulate a texture on your model so you can see the scale of all of your UV islands.
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17
UV Island Packing And Organization
16m
Now that our UVs have been completed & our material has been applied, we’ll pack them in a way that allows easy texturing. Watch & find out.
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18
Exporting UVs For Photoshop
6m
Filling UVs with color, baking, and exporting the UV texture for Photoshop. Watch the tutorial & learn about 3D modeling.
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19
Tutorial Outro
1m
To become an expert at C4D 3D modeling, practice consistently. For greatest results, incorporate all the techniques into your process.
Before & after
Your instructor
Geoff DeVries
Senior 3D Modeler
Questions

